There are two basic approaches for development of MIS :
a) System development life cycle : The system
development life cycle have following steps of development :
i) Systems Planning
ii) Systems Analysis
iii) Systems Design
iv) Systems Implementation
v) Systems Operation and Support (System Maintenance)
b) Prototyping : Prototyping is the process of creating
an incomplete model of the future full-featured system, which can be used to
let the users have a first idea of the completed program or allow the clients
to evaluate the program.
Advantages :
i) The designer and implementer can obtain feedback from the users early
in the project development.
ii) The client and the contractor can compare that the developing system
matches with the system specification, according to which the system is built.
iii) It also gives the engineer some idea about the accuracy of initial
project estimates and whether the deadlines can be successfully met.
The process of prototyping involves the following steps :
i) Identify basic requirements.
ii) Develop initial prototype.
iii) Review : The customers, including end-users,
examine the prototype and provide feedback for additions or changes.
iv) Revise and Enhance the Prototype : Using the
feedback both the specifications and the prototype can be improved. If changes
are introduced then a repetition of steps 3 and 4 may be needed.
Types of prototyping : System
prototyping are of various kinds. However, all the methods are in some way
based on two major types of prototyping :
Throwaway Prototyping : Throwaway or
Rapid Prototyping refers to the creation of a model that will eventually be
discarded rather than becoming part of the finally delivered system. After
preliminary requirements gathering is accomplished, a simple working model of
the system is constructed to visually show the users what their requirements
may look like when they are implemented into a finished system. The most
obvious reason for using Throwaway Prototyping is that it can be done quickly.
Evolutionary Prototyping : Evolutionary
Prototyping (also known as Breadboard Prototyping) is quite
different from Throwaway Prototyping. The main goal when using
Evolutionary Prototyping is to build a very good prototype in a
structured manner so that we can refine it or make further changes to it. The
reason for this is that the Evolutionary prototype, when built, forms the heart
of the new system, and the improvements and further requirements will be built
on to it. It is not discarded or removed like the Throwaway Prototype. When
developing a system using Evolutionary Prototyping, the system is continually
refined and rebuilt.
Incremental Prototyping : The final product
is built as separate prototypes. At the end the separate prototypes are merged
in an overall design.
Advantages
of Prototyping :
i) Reduced Time and Costs : Prototyping can improve the
quality of requirements and specifications provided to developers. Early
determination of what the user really wants can result in faster and less
expensive software.
ii) Improved and Increased User Involvement : Prototyping
requires user involvement and allows them to see and interact with a prototype;
allowing them to provide better and more complete feedback and specifications.
Since users know the problem better than anyone, the final product is more
likely to satisfy the users desire for look, feel and performance.
Disadvantages
of Prototyping :
i) Insufficient Analysis : Since a model has to be
created, developers will not properly analyse the complete project. This may
lead to a poor prototype and a final project that will not satisfy the users.
ii) User Confusion of Prototype and Finished System : Users
can begin to think that a prototype, intended to be thrown away, is actually a
final system that merely needs to be finished or polished. Users can also
become attached to features that were included in a prototype for consideration
and then removed from the specification for a final system.
iii) Excessive Development Time of the Prototype : A
key property to prototyping is the fact that it is supposed to be done quickly.
If the developers forget about this fact, they will develop a prototype that is
too complex.
iv) Expense of Implementing Prototyping : The start up
costs for building a development team focused on prototyping may be high. Many
companies have to train the team for this purpose which needs extra expenses.
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